Search found 19 matches

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Fri May 28, 2021 4:16 am
Forum: Development Discussion
Topic: Dev Update - May 2021
Replies: 0
Views: 10449

Dev Update - May 2021

Hi, I have been very busy developing Phoenix USC and now have things to a point where I will be shortly testing a very early client. I will package up a simple (boring really, just shooting each other) test client just to see if the basic networking works with no real lag correction. If your connect...
by
Fri Feb 26, 2021 2:56 am
Forum: Development Discussion
Topic: Dev Update - February 2021
Replies: 1
Views: 8954

Re: Dev Update - February 2021

Bullet interaction with the ball. Working network-wide across the RPC network.
Image
by
Wed Feb 24, 2021 6:13 am
Forum: Development Discussion
Topic: Dev Update - February 2021
Replies: 1
Views: 8954

Dev Update - February 2021

Hi, I have made quite a bit of progress lately adding turreting, spectating and an interactive ball. Each of these features are in the early phases of implementation but close to finished. I have included some images below illustrating turreting and and animated gif the interactive ball in action. I...
by
Mon Feb 08, 2021 2:35 pm
Forum: Development Discussion
Topic: Dev Update - Early February 2021
Replies: 2
Views: 16332

Re: Dev Update - Early February 2021

Hi,
Wild experimentation.. recommend it. Animated sprite black hole effect. Just for fun but I may offer it and others as a visual option.

Vidiot_X

Image
by
Sat Feb 06, 2021 10:37 pm
Forum: Development Discussion
Topic: Dev Update - Early February 2021
Replies: 2
Views: 16332

Re: Dev Update - Early February 2021

Some 2D light and shadow balancing going on here. Lightening the color palate of the floor texture brightens the scene, balances the scene light to shadow gradient, and allows me to reduce the number of lights used and increase performance. More soon. Vidiot_X map-update-15-2.jpg map-update-16-2.jpg
by
Thu Feb 04, 2021 11:00 am
Forum: Development Discussion
Topic: Dev Update - Early February 2021
Replies: 2
Views: 16332

Dev Update - Early February 2021

Hi, Development of PhoenixUSC is proceeding well. I have made much progress this last week adding in a spectator and turret'ing modes. I've added an easy right-click popup menu to the player list for quick access to features. I have also reworked the lobby system to handle all sorts of user issues l...
by
Fri Jan 29, 2021 12:11 pm
Forum: Development Discussion
Topic: Map run through sneak peek.
Replies: 0
Views: 8465

Map run through sneak peek.

Hi,
I am very close to starting online testing for Phoenix USC. This video shows off the latest map and is a quick run through giving you a sneak peek of what is to come.


Rock on!
Vidiot_X
by
Thu Jan 28, 2021 8:57 am
Forum: Development Discussion
Topic: January 2021 Update
Replies: 0
Views: 12517

January 2021 Update

Hi, I have been super busy coding, getting resources and assets developed, implementing map design, match and team play and much much more. I am deep into development to try to meet a deadline for mid February 2021. I have added many new features like a Huge map upgrade, player list, icons in ship n...
by
Sat Jan 23, 2021 12:17 am
Forum: Development Discussion
Topic: Phoenix USC Client and Server.. It Lives! :)
Replies: 4
Views: 24757

Re: Phoenix USC Client and Server.. It Lives! :)

Main base area. Ready to play... ? :)

For the earliest access follow us on Discord:
map-update-1-a.jpg
map-update-1-a.jpg (421.71 KiB) Viewed 24666 times
by
Wed Jan 20, 2021 8:51 am
Forum: Development Discussion
Topic: Phoenix USC Client and Server.. It Lives! :)
Replies: 4
Views: 24757

Re: Phoenix USC Client and Server.. It Lives! :)

Here you can view icons in the player "name- above -ship". This is an example of how achievements, flair and more can be added. Neat.

I have also got shift + arrow up / down working for afterburner thrust.

Vidiot_X
player_name-3.jpg
player_name-3.jpg (348.96 KiB) Viewed 24679 times
player_name-4.jpg
player_name-4.jpg (36.42 KiB) Viewed 24679 times